Posted by Steve
Friday, January 27, 2023 8:26 PM
Theme: Optical scientist with an artefact that creates nano-mirrors to decieve the enemy using properties of light.
Name: Akila Yusuf
Gender: Female
Country: Egypt
Alias: Pharoah
Agent Class: Controller
Please read the entire thing before voting or commenting.
Balancing:
None of the abilities affect sound. In fact, each of them produces a loud, continuous sound when deployed. All abilities are transparent to the enemy but they are alerted when near any of the abilities with yellow-grayish color outlining the screen. They can see the abilities as a faint outline when really close.
TLDR: In case of all of Pharoah's abilities, If the enemy is at a visual disadvantage so are you - just like any other smoke/wall. The only advantage to her team is that they can see where the ability is placed.
E Ability: Illusion
A hollow smoke. Works like a regular smoke except it's invisible to the enemy.
Placed like Harbor's smoke
Signature Ability
Recharges in 18 seconds
Non purchasable
1 charge free per round
Lasts 12 seconds. In the final 2 seconds it becomes visible and shatters like glass.
C Ability: Mirage
A non-solid wall. Works like a regular wall except it's invisible to the enemy.
Placed like Viper's wall
Purchasable
Non rechargable
Max 1 charge per round
Lasts 15 seconds. In the final 2 seconds it becomes visible and shatters like glass.
NOTE: The smoke/wall are not blinds. They work like regular smoke/walls - you (ally or enemy) cannot see the players inside/behind the smoke/wall. You cannot see the players outside the smoke if you're inside it.
The only unique feature is that surroundings/elements of the map are still visible through these abilities. Only the players are affected. The enemy doesn't know where the abilities are placed
Q Ability: Hallucination
An invisible molly which doesn't damage the enemy, but blinds when they enter it. The screen is filled with light like any other blind except you see a simulation of the desert sun. The blind effect ends if you leave the AOE. The teammates are unaffected.
Purchasable
2 charges per round
Non rechargable
Lasts 6 and a half seconds
Ultimate Ability: House of Mirrors
TLDR: Viper's Ult but only near-sighted and no vulnerable. Destroy a device instead of the agent to end the ult.
Detailed:
A device creates an AOE. The players (ally or enemy) inside the AOE become visible only as a faint outline when really close to the players outside or inside the AOE.
To balance it, the players (ally or enemy) inside the AOE can only see the players outside it as a faint outline when really close.
The ult device has a wind-up time, before it creates the AOE, after which the device is invisible to the enemy. It's visible as a faint outline when really close.
The distance at which players become visible is different for each team. This is where the advantage of the ult lies.
The ult ends if the device is detroyed.
It is the only local ability, all other abilities are global. The boundary of the AOE is visible only to Pharoah's team. The ult also produces a continuous, loud sound.
Placed like KJ's lockdown 7 Ult points required
Device de-activates and becomes visible if Pharoah leaves AOE
Device re-activates and becomes invisible again if Pharoah re-enters AOE
References
- https://www.reddit.com/r/VALORANT/comments/10md3h5/agent_idea_pharoah/
- https://reddit.com/10md3h5
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