Posted by Steve
Sunday, April 11, 2021 4:50 PM
Round analysis. In this post I’ll be analyzing the first few rounds of a half.
Legend:
Light Buys – Smg’s, Shotguns, basically non-Rifles/Op Full Buy – Usually every person having a Phantom/Vandal/Odin/Op Force – Buy whatever you can regardless of how much money you got Save/Full Save – Have around 3900 credits for next round. Try not to go under. Buy just enough so you have enough to buy with your team Half Buy – Some people are on Rifles, some people are on SMG’s and other non-rifles
Round Analysis
Round 1: Buy as much as you can, try to not leave more than 100 credits unspent. This round is the most chaotic by far. Small amount of possible utility and rounds can swing very quickly. Winning this round gives you advantages on two other rounds. Use everything to win this round.
If you won pistol round:
Round 2 (Won): Buy something, anything. Bucky, Stinger, Marshall, Judge, Spectre, Bulldog, FULL SHIELD PLEASE. This is an easy round, please don’t throw it. You’re up around like 5000 team credits, don’t waste a relatively free round.
Round 3 (Won): Great you won the previous round and now there’s probably 3-5 of you on Light Buys. Your goal for this round is to kill as many as possible. Don’t worry about plant too much, just go for kills. Give your teammates your Sheriff, Frenzy, Ghost if you got ‘em. Just make sure you have enough to full buy next round.
Every kill you get on this round is a lost rifle that they can’t afford for the next round.
Round 4 (Lost): You lost and that’s okay, you killed 2-3 people. Those 2-3 people can’t buy this round (at least not full buys). Now all 5 of you are on Full Buys and you’re at an upper hand for this round.
If you lost Pistol round:
Round 2 (Lost): Have enough to Full Buy next round. The goal for this round is to get kills if possible, but more reliably, try to stick together and get ultimate orbs.
Round 3 (Lost): All of you are on Rifles and the enemy team is on a Half buy. You have the advantage in terms of guns. Try not to lose your guns because if you die on this round, you probably won’t have enough for the next round.
Round 4 (Won): You won, great! Force buy whatever you can because winning this round can ruin their economy.
If you lost pistol round, but won the 2nd round/if you won pistol round, but lost the 2nd round:
Round 3 (Win/Lost): So your economy is roughly the same now, your team should force buy whatever you can. If the enemy team forces and loses this round, that’ll be another easy round afterwards.
Lets talks some strategy.
Round 1 (Attacker side): I’d recommend two things. Full push a site together as 5 OR Fake a push with 1 lurking. Utility is very limited and gun fights are very chaotic. Try to use all of your utility for this round, it matters a lot.
If you full push: Try to trade each other out if you’re going to push together, avoid utility damage wherever applicable.
If you fake: Make a bunch of noise and bait out their utility and simply rotate out. Try to conserve your utility if possible.
Round 2 (Attacker side): Push together and usually you want to go fast.
Round 3 (Attacker side): If you played fast the first 2 rounds and they DID NOT work, try playing slower. If pushing fast DID work, then keep doing it until it doesn’t.
Round 1 (Defender side): Spreading out is not a bad idea, but honestly with how teams play attacker side (usually full pushing), I’d argue that stacking towards one site (3 on site, 2 mid) is a better option. Playing 5v5 retake is usually not a bad idea and much easier than a 4v5 or 3v5 retake.
Round 2 (Defender side): If you lost to a full push, try site stacking or grouping up as 4-5 and move as a unit. If you won, keep doing what you’re doing.
Round 3 (Defender side): If you won the first two rounds, I’d recommend trying something risky this round. You have close range guns so opt for playing close angles and avoid taking long range fights. Play together and give map control if you have too.
If you lost the first two rounds, try to take long range fights on this round. You have the upper hand in terms of guns and so try to capitalize on that advantage. If the enemies have been full pushing and winning, try having many people watch down long angles together.
I don't analysis rounds further than 4 because anything can happen (there's a lot of variables). Spike, kills, rounds won/lost all affect your economy and so the decision isn't so black and white. Hopefully breaking down the first few rounds helped!
References
- https://www.reddit.com/r/VALORANT/comments/mog5px/analysing_and_breaking_down_the_first_few_rounds/
- https://reddit.com/mog5px
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