Chamber's ult scope bug, why it happens, and how to counteract it.

Posted by Steve

Wednesday, November 17, 2021 6:31 PM

For those unaware, Chamber's ultimate (and deagle) has a visual/accuracy issue. For example, his ult may seem like it should be 100% accurate when you fire, but it's not. Here's a video demonstrating it:

https://reddit.com/link/qvdspu/video/2znkqky0xzz71/player

Why does this happen?
A: The game shows that you rescope after you fire your shot. I suspect that ,in reality, it actually registers you as unscoped. If you're on scope-toggle, you will see that after shooting once and then automatically rescoping, the game suddenly forces you to unscope after 1 or 2 seconds.

Firing multiple times while "scoped" has the same innaccuracy as if you were spamming no-scopes. You can test this for yourself.

ā€‹

How do we counteract this?
A: If you don't want to wait until it is fixed, I have a solution. Quick switch. Switch to any weapon, then quickly back to your ult. Here's a demonstration:

ā€‹

https://reddit.com/link/qvdspu/video/w2pu18d2yzz71/player

Solution 2: Use hold for scope. This eliminates the problem that the game fails to register you as "re-scoped" after firing a shot, since you manually scope in for every shot. Tested it, it works.

ā€‹

Yours truly,

Sushi

References

  • https://www.reddit.com/r/VALORANT/comments/qvdspu/chambers_ult_scope_bug_why_it_happens_and_how_to/
  • https://reddit.com/qvdspu

More Like This