Current map pool isn’t appropriate for deathmatch due to an excess of angle clearing needed, in my opinion, I want to see if anyone else agrees with me.

Posted by Steve

Tuesday, January 19, 2021 6:31 AM

Let me start out by saying, I don’t mind this too much since I only use death match to warm up my aim, but these issues remove a bit of fun from it.

The fact that you can see where enemies are when you first spawn does remedy the issue slightly but the issue is still there.

Deathmatch works well in the competitive map pool in cs:go since the maps are more dynamic and don’t have the same amount of angles to clear as the valorant maps do, aside from ice box which I do feel like is the most appropriate for deathmatch out of all the maps.

When I hop onto deathmatch I wanna warm up my aim and not have to focus more on angle clearing at a slow pace but it’s the only way to come out on-top. For competitive play the maps have received criticism by how slow gameplay gets when you have to clear angles so slowly because there are so many to clear and this issue is even more evident in deathmatch.

In my opinion riot should have a couple of deathmatch oriented maps that are more dynamic or just a rework in the current maps because I do believe they need quite a bit of tweaking.

I would like to hear what the rest of the community thinks of this, do you agree or disagree with me?

References

  • https://www.reddit.com/r/VALORANT/comments/kzuro8/current_map_pool_isnt_appropriate_for_deathmatch/
  • https://reddit.com/kzuro8

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