Exploring the economic value of Chamber.

Posted by Steve

Friday, November 19, 2021 10:07 AM

Last night I couldn't sleep because I was thinking about Chamber. So I thought I would post my SFW thoughts here:

  • Full buy:
    Chamber can get a respectable full buy for a maximum of 2000 credits (All bullets in Q, 2 C abilities and full armor). Since the Q is pretty much a pocket guardian an equivalent buy for other agents would be a minimum of 3250 credits excluding abilities. (full armor and a guardian). This is a net difference of 1250+ credits for Chamber. Keep this up for 2 - 3 rounds and you can afford a rifle for your teammate, which could allow someone to save up for OP.
  • His pocket guardian(Q):
    After playing with Chamber yesterday I noticed that the value of his Q is insane. Just think about the last time you used more than 8 bullets of a guardian before dying or getting a kill (excluding wallbang attempts). This means that if you needed all 8 bullets of your Q to kill someone, and you are able to pickup their rifle you would gain 2900 (Rifle) + 300 (Kill) - 800 (8 Q charges) = 2400 credits! There are also other interesting aspects we can look into like the fact that if you require 3 bullets on average to kill with his Q, the Q ability basically pays for itself.
  • His gassed up marshal (Ultimate):
    The value just speak for itself you get a marshal with 5 bullets that hits harder than an operator. When used correctly it can single-handedly save eco rounds.

I really like this agent, his abilities affect something much greater than just the single round u use them in. He is really strong but in my opinion balanced and not a must pick because other characters also offer great value in other ways. Thoughts?

References

  • https://www.reddit.com/r/VALORANT/comments/qwm6e7/exploring_the_economic_value_of_chamber/
  • https://reddit.com/qwm6e7

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