Let's Discuss Chamber, Again...

Posted by Steve

Saturday, December 18, 2021 2:26 AM

As we all have known, Chamber has been out for ~~months~~ a month. Due to him being a new agent, I have always seen him being played almost in every single match. There are people who can play him well, one-tapping every enemy that dares confront him, but there are also people who cannot play him equally well.

That aside, what is your opinion about this new agent? What are his advantages and disadvantages compared to other sentinels? Which map do you think Chamber shine the most? What is his prospect in terms of playability in tournaments? Do you think professional teams will include him? Which agents synergize with him the most? Do you have any special strategies? These are just examples of questions you may have in your mind.

In my opinion, Chamber is quite balanced as he does require a superb level of aiming skills. Chamber is probably picked less in lower ranks because players will find it harder to utilize his sheriff. In higher ranks, his sheriff can be extremely deadly in the right hands. As most players say, he provides his team support with his presence and with killing enemies, either using his custom guns or by teleporting around the map.

His ultimate is very powerful too as it means a free operator. Even if you died without killing anybody, the enemy will not be able to acquire it. Furthermore, you can also use the operator to save some money, which can turn the tables.

I also think his trademarks are the best flank watching abilities due to their range and reliability. I know they can be smoked, but Tripwire can be dodged and Alarm Bot has a small range. Although they cannot be picked up, they offer the best, if not, excellent map control.

As for the maps, I think Chamber's teleports can be really handy in smaller maps as he can teleport from one site to another. At the same time, his operator seems more reliable in bigger maps where long-range combats are inevitable.

That being said, do you think Chamber needs any buffs/nerfs to his kit? If yes, what kind of suggestions do you have?

If you have any tips about playing Chamber, let me know in the comment section below. I actually want to see what people think about Chamber, regardless of their playstyles. Would be awesome to read something unexpected!

References

  • https://www.reddit.com/r/VALORANT/comments/rias3p/lets_discuss_chamber_again/
  • https://reddit.com/rias3p

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