The sentinel nerfs are fair, Riot just needs to avoid global abilities from the start.

Posted by Steve

Friday, October 30, 2020 2:12 AM

Having a global turret for killjoy is a little broken, it makes you unflankable without the enemy giving away position. However from everything we know about killjoy (her being a super scientist) it makes ZERO sense for her to build equipment that requires her to be near her equipment to activate. Her alarm bot is just a bot that sits down and explodes when an enemy goes near it, it doesnt make sense to require her near it.

Cypher having tripwires that can either completely close off a site or stop flanks is a little busted and i know.. however, why do TRIPWIRES stop working once cypher dies? This makes no sense from a design standpoint. And his camera becoming visible doesn't make much sense either.

I understand these characters need nerfs, but the nerfs dont make logical sense for their characters. Im unsure exactly how to change these abilities to make them not broken (maybe have the turret "wind up" so enemies can hear it and destroy it before it shoots?) But riot introduced these characters with global stopping abilities with the intention of having them be global. If they tuned the characters to not have global stopping power before release nobody would be angry like they are now.

Im just frustrated that the two characters i have put the most time into, just don't feel the same. Cypher has to prioritize keeping himself alive over getting a lurk kill or two, killjoy now has to position with their turret and stay guarding flank instead of pushing with her team. They just felt so different without feeling any of the fun.

References

  • https://www.reddit.com/r/VALORANT/comments/jjr966/the_sentinel_nerfs_are_fair_riot_just_needs_to/
  • https://reddit.com/jjr966

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