Utility assists should be worth more combat points

Posted by Steve

Saturday, January 7, 2023 10:07 PM

"Non-damaging assists" count as 25 combat points according to the tooltip when you hover over combat score at the end of a match and I think this is far too low. Imagine an averagely decent game will give you 10-15 assists over 20 rounds. This results in a total combat score of 250 and a final ACS contribution of 12.5-18.75 from assists. A kj turret's chip damage probably contributes a similar amount of ACS

As a support agent main, there are often games where I will middle to bottom frag, barely positive or barely negative with 15+ assists and my combat score is quite low considering how much impact I *know* I'm contributing to the game.

As I understand it, RR gain is proportional to ACS which means that in some games, the better fundamentals I can play as a controller or sentinel (i.e. not ego-peeking and playing my life so I can util for the team), the less RR I'll actually get. I feel like assists should be worth more to better translate the amount of impact in a game to RR gain.

References

  • https://www.reddit.com/r/VALORANT/comments/105b12z/utility_assists_should_be_worth_more_combat_points/
  • https://reddit.com/105b12z

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