Posted by Steve
Tuesday, May 3, 2022 6:31 AM
The thing about flashes in CSGO is that they're deafening and disorienting, which makes them powerful. In this game, especially as more debuffs are added, I think flashes should deafen the enemies and disorient them coming out of a flash with an afterimage.
Using KAY/O in the range, I demonstrate what I mean. This post was made in response to my previous post about flashing someone fully and getting killed regardless. Check my post history if you want to see the discussion on it.
References
- https://www.reddit.com/r/VALORANT/comments/ugt3e4/valorant_flashes_should_be_more_disorienting_this/
- https://reddit.com/ugt3e4
More Like This
Ask VALORANT #1
Posted by Otto
Friday, June 19, 2020 3:15 PM
CS:GO / Valorant - Two Way Conversion
I've seen multiple posts about converting sensitivity, zoom sensitivity, and FOV from CS:GO to Valorant. As a player who didn't take FPS games seriously until Valorant, I found myself doing the opposite to preserve my newly learned skills w...
Posted by Otto
Friday, February 5, 2021 3:09 PM
Deathmatch matchmaking
Valorant just kinda "yeah this guy is totally at the same skill level as someone with 3 times his level"
Posted by Otto
Tuesday, August 24, 2021 6:45 PM