Yoru vs Other Agents | What I Learnt After Playing Yoru 14+ hours

Posted by Steve

Wednesday, January 20, 2021 5:04 AM

Disclaimer: Anything written below is from my experience of playing Yoru. I have provided the information I know till now. If I missed something, please write it in the comments so others can read it.

Abilities

Fakeout: Bullets won't destroy it. However, abilities can.

Blindside: Needs a lot of practice to time perfectly. Most of the time, I ended up blinding myself and my teammates, or it flashed at the wrong place.

Gatecrash: Never let it travel in front of enemies. If they see it, a couple of bullets can waste it. Better to Alt-fire (put it in place), rush the enemies, get a kill or two, press E and return to cover. Remember that it makes a noise when teleporting.

Dimensional Drift: This ability didn't live up to my expectations. Enemies close to you can easily see you. But, they can't deal any damage while you are invincibly invisible.

Yoru vs Others

Breach: Aftershock destroys Gatecrash, while Fault lines destroy Fakeout.

Cypher: Fakeout can trigger a very low Trapwire. So, Cypher mains out there, place your traps a little higher in order to prevent wasting of creds. Neural Theft is useless during Dimensional Drift.

Raze: Boombot isn't that intelligent to neglect Fakeout. It will explode.

Skye: Trailblazer can easily detect Yoru during his ultimate and concuss him. (Weak point!)

Killjoy: The Turret can spot Yoru during his ultimate and shoot at him. It won't cause any damage but will provide a hint about his location.

One effective way of using Yoru's Ult: Don't use it to get behind the enemy and backstab them, as I said, anyone near can spot you. You can use it to gain information about enemy locations at a plant site.

References

  • https://www.reddit.com/r/VALORANT/comments/l0kw72/yoru_vs_other_agents_what_i_learnt_after_playing/
  • https://reddit.com/l0kw72

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