Controller Agent Idea: Veil

Posted by Steve

Tuesday, January 11, 2022 4:50 PM

Hello, I thought about what a new controller agent could look like, and I wanted to share it. I don't have any concept art or something cool to look at, just a text description.

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Agent: Veil

Role: Controller

Projective Cover (E): Opens a map like Brimstone's smoke menu. Left click to draw a curve on it up to a certain length. Right click after drawing to summon a holographic wall that makes enemies behind it invisible to you (and vice versa), following the drawn path. After 15s the wall drops and goes on cool down for redeployment later (which can be drawn in a new location). Shooting through the wall briefly disrupts the hologram in that area to allow people to see through. [1]

Skynet (C): Click to summon a nano-drone cover where you're looking a short distance from you that reflects enemy projectiles with half their momentum, but not bullets. Disengages after some time. [2]

Amplifier (Q): Summon another set of nano-drones that create a field. Shooting through the field amplifies outgoing damage like stim beacon and also increases wall penetration. [3]

Ult (X): Projective Cover becomes a one-way smoke, where teammates can see enemies on the other side, but are obscured to the enemies. [4]

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Notes:

[1] I also thought maybe an enemy who shoots the screen could be revealed (if they would be directly visible) to those hiding behind the screen, which could possibly allow for some deceptive plays. Visually, the screen would be nearly invisible, but have subtle effects to indicate its presence. I wanted to rethink what smokes could be, so instead of being opaque to obscure vision, they could be transparent but render people invisible.

[2] I remember reading some posts or comments that wanted an anti-lineup/postplant agent or mechanic (before the introduction of KAY/O), and that kinda came to mind for this, since it seemed thematically to fit.

[3] Idea similar to Baptiste from Overwatch.

[4] Don't have a name for this.

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Hope you like it, this is my first reddit post, so sorry if I missed some implicit etiquette or something. Let me know what you think, I imagine it'd need a lot of tweaking to truly fit in the game.

tl;dr - controller agent that has drawable transparent smokes hiding enemies, can reflect some abilities and amplify wall penetration.

References

  • https://www.reddit.com/r/VALORANT/comments/s10ht9/controller_agent_idea_veil/
  • https://reddit.com/s10ht9

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