Posted by Steve
Wednesday, December 23, 2020 11:19 PM
Instead of waiting for a new Controller agent, I tried to design one myself!
Introducing Set, based on the Egyptian god of Storms/Deserts. He is a Radiant who uses his powers around sand to hinder his enemies and support his allies.
SET - Role: CONTROLLER
C - Dune Rounds - Buy 1 - 200 cost - Lasts 10 seconds - Destroyable 150 hp
EQUIP a sand pillar. FIRE to place the pillar. Upon placement, the pillar will funnel sand bullets to all allies in range, providing unlimited ammo.
- Same radius as Brimstone’s ‘Stim Beacon.’
- All allies in the ability’s field will not have their bullets go below 1 in the current clip.
- If an ally with 0 bullets in their clip (currently in reload animation or has 0 bullets) and walks into the field, their reload animation is not interrupted (i.e. they do not receive an instant free bullet).
Q - Sand Trap - Buy 2 - 100 cost - Lasts 5 seconds
EQUIP a sand trap. FIRE to throw a sand trap forward that expands upon landing, creating a small field that slows all player movement against the directional arrows. ALT FIRE rotates the directional arrows.
- Only movement directly against the arrows is slowed. All other directional movement is not slowed or sped up.
E - Sandstorm - Have 2 - Recharges 35 seconds - Lasts 12 seconds after settled
EQUIP a sandstorm and see its range indicator. FIRE to throw the storm to the marked location, creating a long-lasting smoke that blocks vision. HOLD ALTERNATE FIRE while targeting to move the marker further away. HOLD the ability key with targeting to move the market closer.
- Map indicators are like Omen’s smokes.
- Unlike Omen’s smokes, the sandstorm travels across the map as its full size and at a slower speed (but faster than a player's running speed).
- All players caught in the sandstorm while it is travelling or stationary are nearsighted.
R - Mirage - 7 SP cost - Lasts 10 seconds - Destroyable 2000 hp
EQUIP a mirage. FIRE to create a sandy wall that moves forward, forming a mirage that hides allied players on the other side from enemy vision.
- Has a minimum and maximum range that it extends across.
- Does not hide the spike, dropped weapons, or cast abilities.
- There is a telltale shimmer/glow where the mirage is placed, making it easier for both teams to tell where it is placed.
- Allies can see enemies through it, enemies cannot see allies (like a one-way mirror, or in this case window).
- Ally bullets do not damage the mirage.
- Enemy bullets damage the mirage and anything directly behind. The mirage does not stop bullets like walls do.
Hope you guys enjoy & don't think the skills are too OP. Some skill images are on my Twitter.
References
- https://www.reddit.com/r/VALORANT/comments/kidw7g/fan_valorant_agent_concept_set/
- https://reddit.com/kidw7g
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