Posted by Steve
Tuesday, July 5, 2022 12:02 AM
We all know that chamber rn is a little overbalanced, but there is not a lot of changes that can be made without ruining the characters viability. The main issue with the character is the free tp every 20 seconds. This allows a chamber to sit on site, waiting the 20 s before repeaking. What if the tp is on a kill cooldown, such as jetts dash, but only one kill is required to put it online, this means that if a chamber tps out, to use the tps again, he would first have to get another kill, tell me your thoughts.
References
- https://www.reddit.com/r/VALORANT/comments/vr54xq/idea_for_chamber_nerf/
- https://reddit.com/vr54xq
More Like This
Laid-back Breach sketch by me!
I needed an excuse to draw Breach with his hair down. I wonder what he's listening to...
https://preview.redd.it/zhgv1f3ugzv91.png?width=2000&format=png&auto=webp&s=95ba00b2ddd262d44a1486782708b1f1701185a3
Posted by Otto
Wednesday, October 26, 2022 4:50 PM
Question about AFK penalties due to internet/electricity issues
I, unfortunately, live in a country where the electricity or internet will stay consistent for a few months, then randomly go out multiple times in the next few months. There’s really no way to tell when the internet or electricity goes out...
Posted by Otto
Wednesday, December 7, 2022 10:07 AM
I feel like the centre of the target board, along w/ the bot dude should be higher to match regular head-height crosshair placement. As it stands, at its standard base set distance, you're aiming below your regular crosshair placement to be centred on the board & the bots head :)
I feel like the centre of the target board, along w/ the bot dude should be higher to match regular head-height crosshair placement. As it stands, at its standard base set distance, you're aiming below your regular crosshair placement to be...

Play
Posted by Otto
Tuesday, May 3, 2022 8:26 AM