VALORANT Patch 13.04: Abyss Is Back, Breeze Is Out, and Premier Has a Shorter Run
Written by Valorant Village
Source-backed coverage ●
Patch 13.04 is a small update, but it changes two things that can catch you off guard: your regular map pool and your Premier calendar. Riot’s August 19 notes put Abyss back into Competitive and Deathmatch, and remove Breeze from both queues. The same patch starts Premier Stage V26A5 on a five-week schedule.
There is no agent balance overhaul hiding in this one. Treat it as a housekeeping patch. Change the map you expect to see, check the score or division that controls your Premier route, then move on.
Abyss replaces Breeze in the affected queues
Riot says Abyss is in the Competitive and Deathmatch queues and Breeze is out of both. That wording matters. It is a queue-pool change, not a claim that either map has been deleted, rebuilt, or added to every mode.
If you have spent the last act defaulting to Breeze habits, take them off autopilot. Do not queue Competitive expecting another chance to rehearse the same long lanes. Before your next ranked session, open a custom game on Abyss or use a few Deathmatch spawns to answer basic questions: where do you expect first contact, which angles force a wide swing, and where can you back away without falling into a second fight?
Deathmatch is useful for the first two questions because Patch 13.04 places Abyss there too. It is not a substitute for learning a real round. There are no buys, planned utility trades, Spike plants, or teammate timing in the mode. Use it to refresh your eyes and movement, then stop treating the result as proof that an attack plan will work.
The first Competitive games on a returning map are a bad time to invent clever setups. Pick one simple job. On defense, decide which first line you can hold safely and where you will fall back. On attack, agree on the first space your pair wants to take and who is watching the trade. That is enough to keep a strange map from turning into five separate aim duels.
For the broader habit of using a slow opening to keep options available, see defaulting explained. The man-advantage guide is a useful follow-up once the opening fight is over and you need to turn a pick into a round.
Premier V26A5 has less calendar to waste
Patch 13.04 says Premier Stage V26A5 matches began on August 18 and the stage runs for five match weeks rather than the usual seven. Riot also sets a 450 Premier Score threshold for Playoffs on September 20. That threshold applies to teams using Premier Score.
Contender and Invite teams should not copy that number into a team chat and call the question solved. Riot says those divisions still qualify through placement and directs players to the standings page. For those teams, the useful check is the division and current placement, not whether the score looks close to 450.
There is a second scheduling wrinkle. Riot says Contender and Invite playoffs run across two days: the first round is September 19, with advancing teams returning for the finals on September 20. A team preparing around one assumed playoff day could leave its roster, availability, or practice plan exposed.
Write down the division first. Then write down the score or placement rule that actually applies. Finally, put the relevant date on the calendar. It sounds almost too plain, but it prevents a familiar Premier mistake: players notice a score target, forget the division, and make plans around a qualification rule that does not belong to them.
Riot’s official Premier overview is the source for this stage’s dates and threshold. The advice in this section is Valorant Village interpretation; it is not an official qualification guarantee. Check the in-game standings before making a claim about your team.
The bug fixes are worth a quick scan
The rest of the patch is mostly fixes. Riot lists a rotated Cypher Spycam minimap icon, an enemy-view animation problem with Viper’s Snake Bite, Deadlock GravNet effects disappearing after a reconnect, and a Clove freeze/disconnect case when switching between Meddle and Ruse. The PC notes also fix transforming melee inspect animations, including Kuronami 2.0 and Nocturnum examples.
These are not reasons to rewrite an agent pool. They are reasons to stop carrying an old explanation for a visual or stability problem after the patch is installed. If one of the listed issues still happens, note the mode, Agent, and steps that led to it before filing a report. "It was broken once" is hard to investigate; a repeatable sequence is useful.
Patch 13.04 gives you a clean checklist: expect Abyss rather than Breeze in Competitive and Deathmatch, confirm which Premier rule applies to your team, and delete any workaround for a bug Riot says it fixed. The full Patch 13.04 notes remain the authority if the client and an old guide disagree.
Header image: an original explanatory diagram made for Valorant Village. It is not a Riot map, client screenshot, or image from a live match.